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Spinsanity
DOIN' IT FOR THE KIDS
What
do super-powered heroes, giant battling robots and the other
principal denizens of comics, cartoons and video games all have in common?
At the
end of the day, the primary target audience for these colorful
and exciting marvels of imagination is children. Over the past few years,
there seems
to have been a concerted creative effort to change this by
making these characters and products constantly "edgier" and more "mature," ostensibly
to enhance their appeal to an older demographic. The obvious question
that follows is: Has this worked? Have guys in tights, shape-shifting
robots and all the rest suddenly lost their "childish" stigma
and exploded into the mainstream to become the favorite entertainment
for the adult population?
Nope.
Worse, these things have become progressively less
accessible to the children for whom they were originally
intended. Trying to please an increasingly jaded and ever-shrinking
group of adult fans is never
going to bring the type of success that catapulted these
properties and concepts to iconic status in the first
place. The misperception that
a property requires over-the-top violence, inappropriate
sexual content and overall cynicism (perhaps the most
insidious element of all) to have
real creative merit and audience appeal is inherently
flawed, and an objective analysis easily shows that employing
these shock tactics to
synthesize depth is the antithesis of actual maturity.
Does this mean that adults can never enjoy these things?
Must everything be watered down to make it kiddie-safe?
Of course not. Appealing to children doesn't automatically
exclude appealing to older
consumers. However, youth-oriented properties can't constantly
apply the cynical worldview of an older and often out-of-touch
segment of the
population when determining what's going to work. A property
can't overanalyze itself to the point of becoming self-conscious
about the very elements
that made it fun in the first place! For example, most
people over a certain age probably think that stories
about folks dressing up in silly
suits and having powers are downright ridiculous, but
do you know which people don't think that way? The bazillion
little kids
running around
in super-hero T-shirts and clutching their favorite action
figures for dear life. Those kids will grow up into the
fans of tomorrow, but not
if they can never approach a property today.
Several successful franchises have gotten it right in
the past. A great example from previous years is Batman.
The '90s-era Batman: The Animated Series was a watershed
moment for cartoons, where children
could enjoy the action and cool costumes, while older
viewers were still drawn to its themes and character
interactions. These elements
weren't
overdone to the point of trying too hard (an all-too-common
mistake of the series' numerous less-successful imitators);
they were just there
to be enjoyed. This approach resulted in a resounding
success for the series across multiple demographics,
but this wasn't the first
time that
Batman had snagged the hearts and minds of young and
old. The Batman TV show of the 1960s operated on the
same principle, although
it used
a different formula to achieve its results. While kids
enjoyed the adventures of Batman and Robin, adults could
still appreciate the campy humor and
nods to pop culture that were interwoven in a way that
enhanced the show without detracting from its appeal
to kids.
These
two series demonstrated radically different approaches (the
more serious-minded, but still entertaining, animated
series versus the tongue-in-cheek fun and wit of the
live-action show) that garnered
the same result: reeling in a huge amount of kids without
completely alienating the potential older audience. For
modern properties to truly
succeed they have to attract a large group of interested
kids, something they can't do if children are turned
off by them or if parents don't
feel that the properties are appropriate. Franchises
have to remember how to manage this crucial balancing
act by being both
smart and fun,
while never forgetting the source of their appeal. Because
-- let's face it -- millions of 40-year-olds won't ever run
out to buy toys and Underoos
after catching the latest Spider-Man flick…unless they're
doing it for the eager kids whom they took to see the
movie.
Where will THE ENEMY strike next?
To find out, check back here regularly for updated comments
on the industry, the creative concerns facing it and
a whole host of other random things that interest,
entertain or just plain irritate us.
In the meantime, feel free to direct any questions
or comments
to info@theenemystrikes.com! |